![create terraria mods create terraria mods](https://cdn.mos.cms.futurecdn.net/SnLGXfJss3yFVmnG9Lnyxm.jpg)
Your mod skeleton has only one method, in this case it's actually not really a method (but it certainly looks like one) (these are often called 'hooks') You will later notice that almost all of your classes for your mod will derive from some class that lies within tML. In general, deriving from 'Mod' allows tML to pick up on your mod, and allows you (`the modder`) to access various methods to work with. More information about class inheritance and derived classes can be found here. Your mod project should have only one 'Mod' class.
![create terraria mods create terraria mods](https://static.planetminecraft.com/files/resource_media/screenshot/1239/ymedronguest-1024x768_3704519_lrg.jpg)
This is your 'Mod' class, notice how it derives from the 'Mod' class which lies within tML. cs file extension, this stands for c-sharp (the programming language) }For newcomers, here is a neat image (by jopojelly) to quickly show the general structure of a c-sharp file. We will look at all the files in just a bit, first let's take a look at the main entry point of your mod: your mod class. csproj file, this is your 'c-sharp' project file. Upon first inspection you will find multiple files, and a folder. if my mod was 'JofairdensMod' then the 'JofairdensMod' folder should now reside in /Mod Sources, so the path is as follows: /Mod Sources/JofairdensMod
Create terraria mods windows 10#
You will need an application such as 7zip to unpack this, Windows 10 can also unpack natively, however. Upon downloading, you will find that it has generated a. Also note thatif you have installed Terraria in a different location (not in C:\ for example), the reference to Terraria.exe will be broken and you'll need to add it manually. The latter is considered ugly by most developers, so going with the former is your safest bet and the most common convention in mods. My Super Sword becomes MySuperSword or My_Super_Sword. Noteworthy: you should never use whitespaces for most of this stuff (as these are internal names), either don't use spaces at all or use hyphens. It is common to end your mod name with 'Mod' so for example if I'm considering "Jofairden's Mod" I should name it "JofairdensMod", you should delete all special characters. You will be greeted by a few textboxes, fill these in and hit the generate button. It is recommended to use jopo's 'mod skeleton generator' which does most work for you, so let's go ahaid and do that. To get started, you're going to need a so called: 'mod skeleton' These are simply the base files you will need to get started.